Appendix B: Run Dynamis (Delta Version) - GMT variant
This is an alternate method to resolving Run: Dynamis (Delta Version) that I personally prefer, although it is not done in PF. That being said, I still think it’s a better strat for statics.
This strat differs from the “Kinda Awk” strat by pairing one green tether with one blue tether together.
Note that this strat is not strictly superior to Awk- it has different failure conditions, although I think statics would get through Delta quicker and more consistently with this strat compared to Awk.
Clips
Here are some clips of this strat in action:
1. Rocket Punches
Tethers appear, splitting the party up into two groups:
- Four players will have red/green tethers.
- The other four players will have blue tethers.
- Hello, Near World and Hello, Distant World will also appear on two players with a blue tether.
1. When the tethers appear, make a box in the center with the blue tethers alongside the bosses, and the red/green tethers making the sides. Each corner should have a pair consisting of one player with a red/green tether, and one player with a blue tether. All players face inwards to make the fists tidy and easy to identify (everyone on the top row faces down, everyone on the bottom row faces up.) In this example, the corner pairs are MT+D3, ST+H1, D1+H2, and D2+D4 |
This is the part that distinguishes this strat from Awk:
2. Blue and yellow fists appear above each player. Players need to adjust as needed to pair one blue fist with one yellow fist, and the party needs to determine which colour tethers are the ones adjusting. Between the two red/green tethers and the two blue tethers:
The tethers with the blue + yellow fists will be the ones adjusting. | |
Red/green tethers adjust | Blue tethers adjust |
In this example, the red/green tethers have the blue + yellow fists, so the red/green tethers will adjust if needed.
| In this example, the blue tethers have the blue + yellow fists, so the blue tethers will adjust if needed.
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At this point, most of the work is done, and the rest of the mechanic resolves fairly naturally.
3. Split off and form a trapezium, with the long side at Beetle Omega, and the short side at Final Omega. | |
4. The spinning arms appear around the arena. | |
5. The tethers will activate, immediately breaking the long blue tether (do not move!) Wait for the fist AoEs to appear before splitting off (stretch your tethers).
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2. Oversampled Wave Cannon and Pile Pitch
After baiting the outside arm lasers, players are split into two groups based on their tethers, with each tether group having different responsibilities.
- Red/green tethered players will be taking monitor hits.
- Blue tethered players will be handling Pile Pitch.
6. The outer arms will telegraph their AoEs targeting the closest player. The Omega-M clone hits one of the two closest players with Beyond Defense. | |
7. The player with Oversampled Wave Cannon Loading points their monitors in the other direction of Final Omega's Oversampled Wave Cannon. This creates a safe corridor for the three blue-tethered players that weren't hit by Beyond Defense to stack together to share Pile Pitch. Note that the Pile Pitch stack may or may not include the player with Oversampled Wave Cannon Loading. The player hit by Beyond Defense stands somewhere within this corridor, away from the Pile Pitch stack. |
3. Hello, World
This is the last part of the mechanic, and is where players will finally resolve Hello, Near World and Hello, Distant World.
We decided to follow Kinda Awk’s spread positions, which doesn’t quite fit the strat, but it’s only a minor adjustment.
Also of note, we flipped the red/green tether roles- we let the red/green tether on the safe side of Omega stay where they are, and let the other pair break (this is reversed in Sfia’s GMT group).
8. The "beetle" Omega lights up to cleave one side of the arena. Move in to the safe side. | |
The green-tether pair on Beetle Omega's safe side | Position to receive Hello, Distant World:
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The green-tether pair on Beetle Omega's unsafe side |
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Hello, Near World | Stand three rings from the center along the cardinal between the two bosses. |
Hello, Distant World | Stand at the edge along the cardinal between the two bosses. |
The two remaining blue-tethers with no debuff | Go to the edge of the arena at the intercardinal mark away from Beetle Omega, and three notches towards Beetle Omega- you will not be getting Dynamis stacks this round. |
With everyone in position, the cleave resolves together with Hello, Near World and Hello, Distant World.
9. Break the final red/green tether when the tether's debuff timer reaches 2 seconds. |
Frequently Asked Questions
[Delta] Although PF does Kinda Awk, my static switched from Kinda Awk to GMT. Why?
I had originally started with Kinda Awk's strat because at a first glance, it looked simple and easy to execute. In addition, PF over in Mana had started adopting Sara-chan's strat, which does the same thing in principle (except Sara-chan breaks the first blue tether after baiting fists, instead of before). I also didn't fully understand GMT's strat at the time (I wasn't aware that the fists spawn in BB/YY and BY/BY combinations), and so I decided not to go with GMT when I couldn't figure out how to resolve a theoretical "worst-case" configuration that will never actually happen in-game. However, when my group actually got to progging Delta with Awk, we kept wiping, particularly on the blue-tether side. Common complaints with Kinda Awk's strat were:
Delta was still inconsistent even after 10-12 pulls, so we swapped strats. After simulating GMT, we went back and cleared Delta the second time we saw it, and we have never wiped to Unmitigated Rocket Punch since. The main benefits of GMT are as follows:
Perhaps we hadn't given Awk a fair chance before switching strats, or that the issues pointed above can be mitigated by looking at castbars, debuff timers, more practice, etc. and are non-issues once familiar with the strat. However, watching other groups prog and run into the same issues we had, I am convinced that GMT's strat is by far the better way to handle this mechanic. |