Appendix A: Mitigation
The following is a mitigation framework for the encounter.
It is not a plan for every single cooldown available to the party; instead, think of the following as a bare-bones framework to work with- i.e: these are the things that people will generally look for when mitigation is missing.
Mitigation by Phase | Mitigation by Role | |
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[Click to Expand] Mitigation Notation
Tank 30% | Vengeance, Sentinel, Shadow Wall, Nebula |
Tank 3rd | Thrill of Battle, Bulwark, Oblation, Camouflage |
Tank 90s | Shake It Off, Dark Missionary, Heart of Light, Divine Veil |
H1 120s | Temperance, Neutral Sect |
H1 180s | Liturgy of the Bell, Macrocosmos |
H2 30s | Sacred Soil, Kerachole |
H2 90s | Deployment Tactics, Zoe |
H2 120s | Expedient, Holos |
Extra | Anything that cannot be reliably present in a party.
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Mitigation by Phase
- Tanks (MT, ST)
- Physical DPS (D1, D2, D3)
- Magic (H1, H2, D4)
Physical DPS jobs have higher max HP, but lower magic defense compared to casters.
- Tanks have 110k max HP.
- Physical DPS jobs have 77k max HP.
- Magical jobs have 68k max HP.
- Basic shields (Succor, Eukrasian Prognosis) absorb 8k damage.
P1. Omega
Party mitigation should be used anytime by the second Condensed Wave during Pantokrator. There are 6 seconds between each wave, so all tank and healer mitigations can cover at least three waves each.
They will be comfortably back in time for their next use in P2.
Pantokrator Condensed Wave #1
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Pantokrator Condensed Wave #2
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Pantokrator Condensed Wave #3
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Pantokrator Condensed Wave #4
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Pantokrator Diffuse Wave Cannon Kyrios |
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P2. Omega-M/F
Healer 120s mitigations will be needed to mitigate Pile Pitch + Meteors. However, the problem is that we also need them to be available for the second set of towers in P3- if the party does not hold DPS in P2, there is a chance that the healer 120s won’t come off cooldown in time.
- One option is to use the healer 120s to mitigate Optimized Bladedance (the tethers) and Meteors.
- The healer 120s will be back up comfortably in time for the 2nd set of towers in P3.
- Lets the tanks survive Optimized Bladedance without Rampart, in the event they did not pop it early at the at the start of the phase.
- The healer 120s will not cover Cosmo Memory.
- Alternatively, the earliest you can use the healer 120s and still cover Cosmo Memory is when the Flare markers appear.
Targeted mitigations, like Addle, Feint, and Reprisal have minimal use in this phase as the hard-hitting raid-wide damage comes from non-targetable sources. As such, debuffs are better used on Omega-M/F’s autoattacks.
Solar Ray
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Optimized Bladedance
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Pile Pitch + Meteors |
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Cosmo Memory
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P3. Omega Reconfigured
- The party needs at least three pieces of 10% mitigation (shields count) to survive each round of towers and tethers without any healing in between.
- You can get 3-4 uses of H2 30s mitigations, depending on whether you use an H2 30s mitigation early at Hello, World.
- Tanks should mitigate Omega’s autoattacks between each set of towers. Some groups may opt to tank swap after the second tower to cycle through both tank’s cooldowns.
Hello, World
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Towers #1
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Towers #2
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Towers #3
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Towers #4
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Critical Error
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P4. Blue Screen
- Because the Tank 90s, D1, and D3 mitigations are being saved for Run Dynamis (Delta Version), they cannot be used in this phase.
- Only the healers will be mitigating this phase (with some support from Reprisal). Where they are used does not particularly matter, so they have not been included below.
- Each healer 120s will last two stacks and two spreads.
- Tanks will use Reprisal on the first two sets of Wave Cannons.
Wave Cannon #1 (spread)
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Wave Cannon #1 (stack)
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Wave Cannon #2 (spread)
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Wave Cannon #2 (stack)
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Wave Cannon #3 (spread)
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Wave Cannon #3 (stack)
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Blue Screen
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P5. Run Dynamis
There are a number of details when it comes to mitigating this phase:
- How the party handles Solar Ray will depend on whether a WAR is in the party.
- If you have a WAR, then both tanks will be able to use all their personal cooldowns to mitigate Solar Ray without additional help.
- If you do not have a WAR, then the tanks will need to alternate who uses their 3rd vs 30% mitigations (MT uses 3rd first, ST uses 30% first). The tank that does not use their 30% mitigation will need Reprisal and two other 10% mitigations from the healers and/or D4 to survive.
- Each Run Dynamis needs both tank 90s, H2 30s, D3’s party mitigation, Reprisal, Feint, and shields to survive.
- It is expected that all tanks + D3 use their 90s mitigations when the second Solar Ray hit lands just before Run Dynamis (Delta Version). This will catch Run Dynamis (Delta Version) at the tail end, and be back off cooldown in time for Run Dynamis (Sigma Version).
- A single player cannot Feint all three Run Dynamis, hence why we alternate between D1 and D2’s Feint.
- Reprisal will be available for each Solar Ray and Run Dynamis. However, if the tanks are going to mitigate Solar Ray, the MT should use their Reprisal on Solar Ray, leaving the ST to Reprisal the Run Dynamis.
- Healer mitigations and D4’s Addle are free to be used wherever appropriate.
Solar Ray #1
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Run Dynamis (Delta Version)
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Solar Ray #2
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Run Dynamis (Sigma Version)
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Solar Ray #3
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Run Dynamis (Omega Version)
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Solar Ray #4
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P6. Alpha Omega
There isn’t too much wiggle room in this phase given how hard everything hits, however, there are still some points worth mentioning.
- Feint does not actually change any breakpoints in the worst case scenario, so its inclusion is just for comfort. It makes a small difference at Cosmo Meteor’s Flares, where a Feint with a Zoe ensures survival even with high rolls.
- Be careful about applying debuffs on the boss during Wave Cannon’s spreads, for you risk not having LB3 at Cosmo Dive 2.
Cosmo Memory (after tank LB3)
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Cosmo Dive #1
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Wave Cannon #1 (spread)
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Wave Cannon #1 (stack)
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Wave Cannon #2 (spread)
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Wave Cannon #2 (stack)
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Cosmo Dive #2
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Cosmo Meteor (Meteors)
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Cosmo Meteor (Flares)
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Mitigation by Role
MT
P1. Omega | Condensed Wave (Pantokrator)
Diffused Wave Cannon Kyrios (Pantokrator)
Use Rampart when Omega becomes untargetable. |
P2. Omega-M/F | Solar Ray
Optimized Bladedance (tethers)
Pile Pitch + Meteors
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P3. Omega Reconfigured | Hello, World
Towers #1
Towers #3
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P4. Blue Screen | Wave Cannon #1 (spread)
You cannot use your 90s party mitigations, as they will be needed for Run Dynamis. |
P5. Run Dynamis | Solar Ray How the party resolves Solar Ray will depend on what tanks the party has.
Run Dynamis (all)
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P6. Alpha Omega | The two tanks will invuln the two Wave Cannon stacks. Cosmo Memory
Cosmo Dive #1
Wave Cannon #1
Wave Cannon #2
Cosmo Dive #2
Cosmo Meteor
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ST
P1. Omega | Condensed Wave (Pantokrator)
Diffused Wave Cannon Kyrios (Pantokrator)
Use Rampart when Omega becomes untargetable. |
P2. Omega-M/F | Solar Ray
Optimized Bladedance (tethers)
Pile Pitch + Meteors
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P3. Omega Reconfigured | Towers #1
Towers #3
Towers #4
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P4. Blue Screen | Wave Cannon #2 (spread)
You cannot use your 90s party mitigations, as they will be needed for Run Dynamis. |
P5. Run Dynamis | Solar Ray How the party resolves Solar Ray will depend on what tanks the party has.
Run Dynamis (all)
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P6. Alpha Omega | The two tanks will invuln the two Wave Cannon stacks. Cosmo Memory
Cosmo Dive #1
Wave Cannon #1
Wave Cannon #2
Cosmo Dive #2
Cosmo Meteor
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H1
This assumes your H1 is either a WHM or AST. As double barrier healer parties are fairly common, adapt this as needed if H1 is a SCH or SGE.
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | The ST will take more damage than the MT after Party Synergy. Pile Pitch + Meteors
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P3. Omega Reconfigured | H1 180s abilities can be used at any tower. Towers #2
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P4. Blue Screen | The healers are primarily responsible for mitigating and healing this phase.
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P5. Run Dynamis | H1 is not responsible for mitigating any Run Dynamis.
Solar Ray How the party resolves Solar Ray will depend on what tanks the party has. If the party does not have a WAR, then you will need to help the tanks mitigate the two Solar Rays before and after Run Dynamis (Omega Version). This can be done either via H1 120s, or Aquaveil/Exaltation.
H1 will typically use their H1 180s abilities at the front part of Run Dynamis (Delta Version) to help heal the first set of tether break, Beyond Defense/Pile Pitch, and monitors.
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P6. Alpha Omega | The two healers will need to decide who goes center during Cosmo Meteor. Cosmo Dive #1
Cosmo Meteor
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H2
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | H2 30s are used at Meteors, but you can get additional uses at:
The ST will take more damage than the MT after Party Synergy. Pile Pitch + Meteors
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P3. Omega Reconfigured | This phase is left unstructured with the exception of 2nd towers, as that is the only time you can use H2 120s to mitigate and still have them available for P4. Each round of towers needs three pieces of mitigation (shields count) for the party to survive one whole round without any healing in between.
Transition
Hello, World
Towers #1
Towers #2
Critical Error
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P4. Blue Screen | The healers are primarily responsible for mitigating and healing this phase.
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P5. Run Dynamis | Run Dynamis (all)
You are free to use your H2 120s and Seraph/Panhaima anywhere in P5 where appropriate (including mitigating Run Dynamis if you choose.) Solar Ray How the party resolves Solar Ray will depend on what tanks the party has. If the party does not have a WAR, then you will need to help the tanks mitigate the two Solar Rays before and after Run Dynamis (Omega Version). This can be done either via H2 120s, or Taurochole/Protraction.
H2 30s can be used to help the tanks mitigate the final Solar Ray after Run Dynamis (Omega Version). Blind Faith will require shields for the party to survive. |
P6. Alpha Omega | The two healers will need to decide who goes center during Cosmo Meteor. The published mitplan doesn't account for Seraph/Panhaima, or Fey Illumination. These can either be used at either Wave Cannon, or at Cosmo Dive #1 + Cosmo Meteor. Because SCH also has access to Fey Illumination, an alternative plan would be to use Expedient for Cosmo Dive #1 and Cosmo Meteor, and use Fey Illumination (and possibly Dissipation) to cover Wave Cannon #2. Cosmo Memory
Cosmo Dive #1
Wave Cannon #1
A SCH can summon Seraph when the first baited AoEs appear to have Consolation cover both the spread + stack, and be back in time to cover Cosmo Meteor's Flares. You can use H2 90s to cover either Wave Cannon's spreads. The latest you can use H2 90s and have it back for Cosmo Meteor would be right after Wave Cannon #1's stack resolves. Wave Cannon #2
Cosmo Dive #2
Cosmo Meteors (Meteors)
Cosmo Meteors (Flares)
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D1
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | There aren't any great places to use Feint in this phase, as all the major raid-wides come from untargetable sources. Thus, Feint's best use is to mitigate the auto-attacks after Party Synergy (assuming you used Feint in P1.) |
P3. Omega Reconfigured | Hello, World
Critical Error
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P4. Blue Screen | As you will be mitigating Run Dynamis (Delta Version), you cannot use Feint anywhere in this phase. |
P5. Run Dynamis | Run Dynamis (Delta Version)
Run Dynamis (Omega Version)
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P6. Alpha Omega | Cosmo Memory
Wave Cannon #2 (stack)
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D2
This assumes D2 is a melee DPS.
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | There aren't any great places to use Feint in this phase, as all the major raid-wides come from untargetable sources. Thus, Feint's best use is to mitigate the auto-attacks after Party Synergy (assuming you used Feint in P1.) |
P3. Omega Reconfigured | Your Feint doesn't actually change any breakpoints with a high roll during the towers, hence it is not part of the mitigation framework. As such, feel free to use your Feint at any tower, although D1 has their Feint at Hello, World and Critical Error. Alternatively, you can also use Feint to help mitigate Omega's auto-attacks in between tower sets. |
P4. Blue Screen | You can use Feint anywhere in this phase. The better places would either be at the third Wave Cannon spread, or at Blue Screen. |
P5. Run Dynamis | Run Dynamis (Sigma Version)
Solar Ray #4 (after Omega)
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P6. Alpha Omega | Wave Cannon #1 (stack)
Cosmo Meteor (Flares)
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D3
Notably, because MCH has Dismantle for on-demand mitigation, there are some modifications that are available to MCH that are not available to BRD or DNC.
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | Pile Pitch + Meteors → Cosmo Memory
A BRD can use Nature's Minne to help H2's shields when Limitless Synergy is cast. |
P3. Omega Reconfigured | A DNC should start Improvisation when Omega-F is defeated in the previous phase to mitigate the transition. Towers #4
MCH can use Tactician or Dismantle to cover an extra set of towers in addition to the fourth set. |
P4. Blue Screen | You will need to use your party mitigation for Run Dynamis (Delta Version), so you will not be mitigating this phase. However, a MCH can Tactician here and save Dismantle for Run Dynamis (Delta Version). If so, use Tactician just before the second Wave Cannon stack, as this would mitigate two stacks (which do more damage than spreads). |
P5. Run Dynamis | Run Dynamis (all)
MCH can use Dismantle in other places, particularly during Solar Ray if the party doesn't have a WAR. You may want to check with your D4 if they are going to Addle a Solar Ray, and Dismantle the one they don't choose. |
P6. Alpha Omega | Wave Cannon #1
Cosmo Meteor (Meteors)
A MCH can use Dismantle anywhere in this phase- the most typical use would be at Wave Cannon #2's stack. Do not use Dismantle at Wave Cannon's spread, as it can lead to the party applying too many debuffs during this time, causing the party to not build LB gauge and only have LB2 when it's time to melee LB3 at Cosmo Dive #2. |
D4
P1. Omega | Condensed Wave (Pantokrator)
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P2. Omega-M/F | There aren't any great places to use Addle in this phase, as all the major raid-wides come from untargetable sources. Thus, the best use of Addle is to mitigate Omega-F's auto-attacks after Party Synergy. A RDM can use Magick Barrier at either Meteors, or Cosmo Memory. If the party's tanks are WAR + PLD, use Magick Barrier at Cosmo Memory. |
P3. Omega Reconfigured | Hello, World
Critical Error
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P4. Blue Screen | Addle will be on cooldown during this phase. It will be back up for Blue Screen, but there is little reason to do so when mitigating Run Dynamis (Delta Version) would have greater impact. |
P5. Run Dynamis | The mitigation plan for this phase doesn't include Addle, as Addle is not available for all three Run Dynamis. As such, you are free to use Addle (and Magick Barrier) anywhere in this phase. If the party does not have a WAR, Addle is particularly helpful at helping the tanks mitigate the Solar Ray before Run Dynamis (Omega Version), as you cannot Addle both the Solar Ray before and after, Run Dynamis (Omega Version), but H2 can use H2 30s for the one after. |
P6. Alpha Omega | Cosmo Dive #1
Cosmo Dive #2
A RDM would typically use Magick Barrier at Wave Cannon #2's stack. |