Appendix A: Mitigation
The following is a mitigation framework for the encounter.
It is not a plan for every single cooldown available to the party; instead, think of the following as a bare-bones framework to work with- i.e: these are the things that people will generally look for when mitigation is missing.
Mitigation by Phase | Mitigation by Role | |
---|---|---|
[Click to Expand] Mitigation Notation
Tank 40% | Damnation, Guardian, Shadowed Vigil, Great Nebula |
Tank 3rd | Thrill of Battle, Bulwark, Oblation, Camouflage |
Tank 90s | Shake It Off, Dark Missionary, Heart of Light, Divine Veil |
H1 120s | Temperance/Divine Grace, Neutral Sect/Sunsign |
H1 180s | Liturgy of the Bell, Macrocosmos |
H2 30s | Sacred Soil, Kerachole |
H2 90s | Deployment Tactics, Zoe |
H2 120s | Expedient, Holos |
H2 180s | Seraphism, Philosophia |
Extra | Anything that cannot be reliably present in a party.
|
Mitigation by Phase
- Tanks (MT, ST)
- Physical DPS (D1, D2, D3)
- Magic (H1, H2, D4)
Physical DPS jobs have higher max HP, but lower magic defense compared to casters.
- Tanks have 225k max HP.
- Physical DPS jobs have 157k max HP.
- Magical jobs have 142k max HP.
- Basic shields (Concitation, Eukrasian Prognosis II) absorb 20k damage.
P1. Fatebreaker
Powder Mark Trail #1 |
|
|
Burn Mark |
|
|
Burnished Glory #1 |
|
|
Burnished Glory #2 |
|
|
Powder Mark Trail #2 |
|
|
Burn Mark |
|
|
P2. Usurper of Frost
Quad Slap |
|
|
Diamond Dust |
| |
Akh Morn |
| |
Hallowed Ray |
|
|
Light Rampant |
|
|
House of Light |
| |
Absolute Zero |
|
P3. Oracle of Darkness
Ultimate Relativity |
|
|
Fire/Unholy Darkness #1 |
| |
Fire/Unholy Darkness #2 |
| |
Fire/Unholy Darkness #3 |
|
|
Shell Crusher → Shockwave Pulsar |
| |
Black Halo |
|
|
Darkest Dance |
| |
Shockwave Pulsar |
|
|
Memory's End |
|
|
P4. Gaia and Shiva
- The main mitigation point here is Crystallize Time. Because the sequence from getting stunned to the knockback is just under 15 seconds, we reserve both healer 120s mitigations for this because they last 20s each and have the largest margin of error.
Darklit Dragonsong |
|
|
Somber Dance |
| |
Akh Morn #1 |
| |
Morn Afah #1 |
|
|
Crystallize Time |
|
|
Hallowed Wings |
|
|
Akh Morn #2 |
| |
Morn Afah #2 |
|
P5. Pandora
Fulgent Blade #1 |
| |
Akh Morn #1 |
| |
Wings Dark and Light #1 |
|
|
Polarising Strikes #1 |
| |
Pandora's Box |
|
|
Fulgent Blade #2 |
| |
Akh Morn #2 |
| |
Wings Dark and Light #2 |
| |
Polarising Strikes #2 |
| |
Fulgent Blade #3 |
|
|
Akh Morn #3 |
|
Mitigation by Role
MT
P1. Fatebreaker | Cyclonic Break
Powder Mark Trail #1
Use Rampart towards the end of the castbar to have it last to the Burn Mark. Burn Mark #1
Burnished Glory #1
Burnished Glory #2
Powder Mark Trail #2 (only if PLD MT)
Burn Mark #2
|
P2. Usurper of Frost | Quad Strike
Diamond Dust
Sunburst Holy x4
Mirror, Mirror
Banish III
Light Rampant
Absolute Zero
|
P3. Oracle of Darkness | Ultimate Relativity
Towers #1
Towers #3
|
P4. Gaia and Shiva | Darklit Dragonsong
Somber Dance
Akh Morn #1
Crystallize Time
Hallowed Wings
Akh Morn #2
|
P5. Pandora | Fulgent Blade #1
Wings Dark and Light #1
Fulgent Blade #2
Wings Dark and Light #2
Fulgent Blade #3
|
ST
P1. Fatebreaker | Burn Mark #1
Burnished Glory #2
Powder Mark Trail #2
Burn Mark #2
|
P2. Usurper of Frost | Sunburst Holy x4
Absolute Zero
|
P3. Oracle of Darkness | Fire/Unholy Darkness #2
Shockwave Pulsar #1
Memory's End
|
P4. Gaia and Shiva | Akh Morn #1
Hallowed Wings
Akh Morn #2
|
P5. Pandora | Akh Morn #1
Wings Dark and Light #1
Fulgent Blade #2
Wings Dark and Light #2
Polarising Strikes #2
Akh Morn #3
|
H1
This assumes your H1 is either a WHM or AST. As double barrier healer parties are fairly common, adapt this as needed if H1 is a SCH or SGE.
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | The ST will take more damage than the MT after Party Synergy. Pile Pitch + Meteors
|
P3. Omega Reconfigured | H1 180s abilities can be used at any tower. Towers #2
|
P4. Blue Screen | The healers are primarily responsible for mitigating and healing this phase.
|
P5. Run Dynamis | H1 is not responsible for mitigating any Run Dynamis.
Solar Ray How the party resolves Solar Ray will depend on what tanks the party has. If the party does not have a WAR, then you will need to help the tanks mitigate the two Solar Rays before and after Run Dynamis (Omega Version). This can be done either via H1 120s, or Aquaveil/Exaltation.
H1 will typically use their H1 180s abilities at the front part of Run Dynamis (Delta Version) to help heal the first set of tether break, Beyond Defense/Pile Pitch, and monitors.
|
P6. Alpha Omega | The two healers will need to decide who goes center during Cosmo Meteor. Cosmo Dive #1
Cosmo Meteor
|
H2
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | H2 30s are used at Meteors, but you can get additional uses at:
The ST will take more damage than the MT after Party Synergy. Pile Pitch + Meteors
|
P3. Omega Reconfigured | This phase is left unstructured with the exception of 2nd towers, as that is the only time you can use H2 120s to mitigate and still have them available for P4. Each round of towers needs three pieces of mitigation (shields count) for the party to survive one whole round without any healing in between.
Transition
Hello, World
Towers #1
Towers #2
Critical Error
|
P4. Blue Screen | The healers are primarily responsible for mitigating and healing this phase.
|
P5. Run Dynamis | Run Dynamis (all)
You are free to use your H2 120s and Seraph/Panhaima anywhere in P5 where appropriate (including mitigating Run Dynamis if you choose.) Solar Ray How the party resolves Solar Ray will depend on what tanks the party has. If the party does not have a WAR, then you will need to help the tanks mitigate the two Solar Rays before and after Run Dynamis (Omega Version). This can be done either via H2 120s, or Taurochole/Protraction.
H2 30s can be used to help the tanks mitigate the final Solar Ray after Run Dynamis (Omega Version). Blind Faith will require shields for the party to survive. |
P6. Alpha Omega | The two healers will need to decide who goes center during Cosmo Meteor. The published mitplan doesn't account for Seraph/Panhaima, or Fey Illumination. These can either be used at either Wave Cannon, or at Cosmo Dive #1 + Cosmo Meteor. Because SCH also has access to Fey Illumination, an alternative plan would be to use Expedient for Cosmo Dive #1 and Cosmo Meteor, and use Fey Illumination (and possibly Dissipation) to cover Wave Cannon #2. Cosmo Memory
Cosmo Dive #1
Wave Cannon #1
A SCH can summon Seraph when the first baited AoEs appear to have Consolation cover both the spread + stack, and be back in time to cover Cosmo Meteor's Flares. You can use H2 90s to cover either Wave Cannon's spreads. The latest you can use H2 90s and have it back for Cosmo Meteor would be right after Wave Cannon #1's stack resolves. Wave Cannon #2
Cosmo Dive #2
Cosmo Meteors (Meteors)
Cosmo Meteors (Flares)
|
D1
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | There aren't any great places to use Feint in this phase, as all the major raid-wides come from untargetable sources. Thus, Feint's best use is to mitigate the auto-attacks after Party Synergy (assuming you used Feint in P1.) |
P3. Omega Reconfigured | Hello, World
Critical Error
|
P4. Blue Screen | As you will be mitigating Run Dynamis (Delta Version), you cannot use Feint anywhere in this phase. |
P5. Run Dynamis | Run Dynamis (Delta Version)
Run Dynamis (Omega Version)
|
P6. Alpha Omega | Cosmo Memory
Wave Cannon #2 (stack)
|
D2
This assumes D2 is a melee DPS.
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | There aren't any great places to use Feint in this phase, as all the major raid-wides come from untargetable sources. Thus, Feint's best use is to mitigate the auto-attacks after Party Synergy (assuming you used Feint in P1.) |
P3. Omega Reconfigured | Your Feint doesn't actually change any breakpoints with a high roll during the towers, hence it is not part of the mitigation framework. As such, feel free to use your Feint at any tower, although D1 has their Feint at Hello, World and Critical Error. Alternatively, you can also use Feint to help mitigate Omega's auto-attacks in between tower sets. |
P4. Blue Screen | You can use Feint anywhere in this phase. The better places would either be at the third Wave Cannon spread, or at Blue Screen. |
P5. Run Dynamis | Run Dynamis (Sigma Version)
Solar Ray #4 (after Omega)
|
P6. Alpha Omega | Wave Cannon #1 (stack)
Cosmo Meteor (Flares)
|
D3
Notably, because MCH has Dismantle for on-demand mitigation, there are some modifications that are available to MCH that are not available to BRD or DNC.
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | Pile Pitch + Meteors → Cosmo Memory
A BRD can use Nature's Minne to help H2's shields when Limitless Synergy is cast. |
P3. Omega Reconfigured | A DNC should start Improvisation when Omega-F is defeated in the previous phase to mitigate the transition. Towers #4
MCH can use Tactician or Dismantle to cover an extra set of towers in addition to the fourth set. |
P4. Blue Screen | You will need to use your party mitigation for Run Dynamis (Delta Version), so you will not be mitigating this phase. However, a MCH can Tactician here and save Dismantle for Run Dynamis (Delta Version). If so, use Tactician just before the second Wave Cannon stack, as this would mitigate two stacks (which do more damage than spreads). |
P5. Run Dynamis | Run Dynamis (all)
MCH can use Dismantle in other places, particularly during Solar Ray if the party doesn't have a WAR. You may want to check with your D4 if they are going to Addle a Solar Ray, and Dismantle the one they don't choose. |
P6. Alpha Omega | Wave Cannon #1
Cosmo Meteor (Meteors)
A MCH can use Dismantle anywhere in this phase- the most typical use would be at Wave Cannon #2's stack. Do not use Dismantle at Wave Cannon's spread, as it can lead to the party applying too many debuffs during this time, causing the party to not build LB gauge and only have LB2 when it's time to melee LB3 at Cosmo Dive #2. |
D4
P1. Omega | Condensed Wave (Pantokrator)
|
P2. Omega-M/F | There aren't any great places to use Addle in this phase, as all the major raid-wides come from untargetable sources. Thus, the best use of Addle is to mitigate Omega-F's auto-attacks after Party Synergy. A RDM can use Magick Barrier at either Meteors, or Cosmo Memory. If the party's tanks are WAR + PLD, use Magick Barrier at Cosmo Memory. |
P3. Omega Reconfigured | Hello, World
Critical Error
|
P4. Blue Screen | Addle will be on cooldown during this phase. It will be back up for Blue Screen, but there is little reason to do so when mitigating Run Dynamis (Delta Version) would have greater impact. |
P5. Run Dynamis | The mitigation plan for this phase doesn't include Addle, as Addle is not available for all three Run Dynamis. As such, you are free to use Addle (and Magick Barrier) anywhere in this phase. If the party does not have a WAR, Addle is particularly helpful at helping the tanks mitigate the Solar Ray before Run Dynamis (Omega Version), as you cannot Addle both the Solar Ray before and after, Run Dynamis (Omega Version), but H2 can use H2 30s for the one after. |
P6. Alpha Omega | Cosmo Dive #1
Cosmo Dive #2
A RDM would typically use Magick Barrier at Wave Cannon #2's stack. |