Pandora
This is version 1.0.
Details may be missing, or subject to change until I have better first-hand experience.
After the cutscene, Pandora quickly opens with her first mechanic.
Fulgent Blade
The boss will cast Fulgent Blade, which starts with raid-wide damage. The boss will also autoattack during this sequence (before casting to cast Akh Morn).
Pandora’s autoattacks hit the top two players with hate (which should be both tanks).
1. Six lines will be drawn on the ground somewhere in this formation. | |
2. Identify the four right-angled triangles making up a "crown" (marked in green), and orient your camera to face them. | |
3. Either the two left-most or the two right-most lines will glow with a telegraph. Which pair of lines glow first indicates the order of the next pair of lines as they make their way around the crown. In this case, the two right-most lines glow first, so the lines will glow in an be anti-clockwise order. | |
4. The first set of line AoEs resolve. The AoEs will intersect in a diamond (marked in green), which you'll want to watch. Stand a bit away from the diamond, and prepare to move in. | |
5. Dodge into the diamond (marked in green). | |
6. When the next set of line AoEs go off, the lines will make two angles- one at 90 degrees, and the other at 135 degrees (marked in green). Move away from the 90 degree angle. | |
7. We alternate between dodging into the diamond, and pulling back again. Here, we dodge into the diamond (marked in green). | |
8. And pull back once more. The boss will stop following the main tank and begin to cast Akh Morn. | |
9. This will be the third (and final) dodge into the diamond. | |
10. Wait for one more set of line AoEs to resolve. | |
11. Stack in 4-man light parties, with one party on the left (facing the boss), and one party on the right.
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11. Akh Morn resolves together with the next set of line AoEs, targeting a random person on each side of the boss (left vs. right) with a stack AoE. |
After the Akh Morn, Pandora goes straight into the next mechanic.
Paradise Regained - Team DN
This is the most complex mechanic of the phase.
The strategy below closely resembles Team DN’s method, which positions the first tower completely safe from the first cleave, making it slightly more involved for tanks, but simpler for the rest of the party.
The only difference is that instead of the melee and ranged take the last two towers, we split the DPS left and right based on their left/right groups instead.
12. Find the first tower. Use this tower as South.
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13. The second tower appears. At the same time, the boss will cast Wings Dark and Light, and one of the boss's wings will glow.
The MT goes top-left or top-right (around the same height as the second tower), depending on which wing glows first.
A tether will also appear, which needs to go to the ST. It cannot be passed around, but instead automatically tethers to either the nearest or furthest player that is not the player with aggro (depending on the wing).
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Light (Left) wing first | Dark (Right) wing first |
14. The third tower appears and the other wing glows. | |
15. The boss will turn and cleave the MT. The first cleave resolves together with the first tower (which should be taken by H1 and H2).
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16. The boss now cleaves the ST. This second cleave resolves together with the second tower (which should be taken by two DPS). | |
17. The two remaining DPS stay put for the third tower. |
The boss then goes into its final mechanic of the loop.
Polarizing Strikes
This is the simplest mechanic of the phase, consisting of four rounds of stack damage.
18. Make two lines SW and SE with the tanks in front. The boss will fire a Light-aspected line AoE at the line on the left, and a Dark-aspected line AoE at the line on the right. Both line AoEs will leave behind a residual AoE that explodes again shortly. The player in front of each line (which should be the tanks) will also get a Light Resistance Down or a Dark Resistance Down debuff (depending on which line hit them). | |
19. After the line AoEs go off, return to the two lines SW and SE. However, because the first player in each line got a Light Resistance Down and Dark Resistance Down debuff, they cannot rejoin their previous line. As a result, the two people that were in front of the line before needs to switch sides. | |
20. The process then repeats for a total of four times, with a different player at the front of the line instead.
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After this, Pandora casts Pandora’s Box, which is a Tank LB3 check.
From there, the mechanics repeat from Fulgent Blade. At the end of the second loop, Pandora casts Paradise Lost for enrage instead of Pandora’s Box.
Sometime during Paradise Lost, Ryne will exclaim “You can weather this! I know you can!” and give you 1.5 bars worth of Limit Break, which should reach an LB3. When she does so, immediately LB3 (or it will not resolve before the enrage).
Frequently Asked Questions
[Limit Break] Does Ryne and Gaia's "Yaaaaaargh!" exclamation guarantee that Pandora will be defeated?
Unfortunately, no! Keep hitting the boss! |
Troubleshooting
[Fulgent Blade] One group can't make it to the other side of the boss in time for Akh Morn!
Check how the tank is dodging the exalines. The more the tank dodges towards the side of the diamond where the exalines originated from (the area marked red), the more the boss is turned when it starts to cast Akh Morn and its orientation locked. The more the boss is turned, the harder it is for the light party to make it to the other side of the boss in time. Note: this is particularly pronounced when the tank does the "uptime" dodge, because it encourages them to dodge to that side of the diamond. |