Alternate Thordan

Thordan appears in the center of the arena, facing South. Thordan starts the phase by casting Incarnation, which simply revives the dragons lying around the arena, and casting The Dragon’s Eye, which is simply a damage up buff.

Because Thordan will not move or rotate while casting these abilities, have the MT start South, and the party North.

Thordan will auto-attack the MT twice (remember, these are cone AoEs!), before jumping to the center of the arena and casting the first Trio combo of the phase, Wrath of the Heavens.


Wrath of the Heavens

1. A white dragon with two knights will spawn at a random cardinal edge.

Using the white dragon as north:

  • One player with the blue Skyward Leap marker will go NW (4 notches from the "shuriken").
  • Two players with Spiral Thrust tethers will cross their tethers and stand south (4 notches away from SW and SE).
  • All other players line up along the east side (within 4 notches away from the NE and SE "shurikens").

    • You can use a loose order, such as tanks/healers towards the dragons, and DPS away, but this isn't really important.

2. Ser Grinnaux (WAR) and Ser Charibert (BLM) will then spawn in the arena, one north, one south in a random configuration.

Identify which is Ser Grinnaux (WAR), and which is Ser Charibert (BLM).

Two players will also get a Thunderstruck debuff, which will resolve later.

3. The Skyward Leap and Spiral Thrust AoEs resolve (applying Magic Vulnerability Up on their targets), and one of the five players along the east will get a green divebomb mark.

All players move to dodge Twisters.

4. While dodging Twisters, all players must now spread out around the arena:

  • The three players who had the Skyward Leap and the two Spiral Pierces will always dodge clockwise.
  • The player with the green divebomb mark goes to the edge behind Ser Charibert (the BLM).
  • The remaining four players spread out along the east side.

Take note that:

  • There should be at least two tiles between players.
  • Players should not stand too close to Ser Grinnaux (the WAR), as you do not want to accidentally cut off the safe area with incoming AoEs.

5. Thordan resolves Ascalon's Mercy Revealed, which cleaves all players.

Baited AoEs then appear on two players:

  • One player who had either Skyward Leap, a Spiral Pierce tether, or the divebomb will be targeted by four Altar Pyre AoEs.
  • One of the four remaining players will be targeted by five Liquid Heaven AoEs.

A player with Thunderstruck will not be targeted by either Altar Pyre, or Liquid Heaven.

6. Bait Altar Pyre and Liquid Heaven AoEs, and move towards Ser Grinnaux (WAR).

  • The two players with Thunderstruck will be towards the outside.
  • All other players stack towards the center of the arena.

The player on the east with Liquid Heaven should try to enter the safe spot from the side, as a player on the west side will be one-shot if they get hit by the Liquid Heaven AoE (as they each have Magic Vulnerability Up).

7. Ser Grinnaux's Empty Dimension resolves together with the two Thunderstruck debuffs, and the two divebombs.

Heal and prepare for Ancient Quaga.

Thordan will auto-attack the MT once, before doing a Heavenly Heel → 3x Ascalon’s Might combo.

Tip: A WAR can Holmgang this combo and have Holmgang back up in time for Cauterize at the end of P6.

After this, Thordan will begin the second major mechanic, Death of the Heavens.


Death of the Heavens

My preferred strat is an upside-down version of the “Komazou” strat, which splits the Dooms 2-2.

One important detail to note here is that the Playstation symbols are not completely random- the circles are baited by the two Doomed players that are the furthest apart from each other.

1. Ser Guerrique (WAR) will spawn on one of the four cardinal locations.

  • Use Ser Guerrique as North for the rest of the mechanic.
  • Line up east-to-west.

Thordan and the Dragon Eye will also spawn at two (inter)cardinal positions, either 135 degrees or 180 degrees apart.

2. Four random players will be targeted with Doom.

  • Doomed players step towards Ser Guerrique to make a line of four.
  • Non-Doomed players step away from Ser Guerrique to make a line of four.

This step forward/back is to help the players in the center identify their order within each Doom vs. non-Doom group.

3. Spread out to your positions.

  • The furthest left/right players take the sides.
  • The inner two players take the intercardinal positions. (N.B: The intercardinal players are not directly in front of the "shuriken" mark.)

This is a good time to look for Thordan and the Dragon Eye.

4. The second Heavy Impact resolves together with all the AoEs.

Twisters will appear under random players.

Doomed players:

  • Dodge straight into the Heavy Impact AoE.

Non-Doomed players:

  • Dodge into the next Heavy Impact AoE.

5. Take up positions to prepare for the Playstation markers.

Doomed players:

  • The east/west Doomed players will bait the circle marks by being the two Doomed players furthest from one another.
  • The NW Doom player takes up position towards the SW, and the NE Doom player takes up position towards the SE.

Non-Doomed players:

  • Line up west-to-east a little north of center.

6. Playstation markers appear.

Doomed players:

  • After baiting circles, the two circle players move towards the center.
  • The two other Doomed players do not move from their position.

Non-Doomed players:

  • The left-side X takes the North position.
  • The right-side X takes the South position.
  • Square and Triangle move opposite the Doomed player with the same symbol.

7. Players adjust as needed, use markers/outside "shurikens" to properly align yourself, and look away from both Thordan and the Dragon's Eye.

Just as in Phase 1, the Playstation pairs will be chained together- stay close to the center to minimise the chain length, making it easier to break.

8. The gazes resolve, immediately followed by Faith Unmoving (knockback) and Heavensflame AoEs on each player.

Doomed players:

  • Step into the white puddle left behind to cleanse Doom

All players should move further to the edge to ensure the chains break.

After Death of the Heavens, eight Meteor Circles will spawn that must be quickly destroyed.

A caster LB2 will destroy three Meteor Circles; if there are no casters alive, a ranged LB2 will also suffice.

  • After all Meteors have been destroyed, Thordan will reappear in the middle and start casting Ancient Quaga.
  • This is then followed by a Heavenly Heel → 3x Ascalon’s Mercy combo.
  • Thordan then auto-attacks one more time before casting Aetheric Burst as the enrage.

Once Thordan’s HP drops below 3.0%, he will stumble, yield, and beg for mercy. Do not kill Thordan.

Thordan will then become untargetable and jump away, moving the party onto the next phase.


Frequently Asked Questions

[Death of the Heavens] Is there a pattern to how the Dooms are assigned?

Unfortunately not- who gets the Dooms are completely random.

Here's an example where all four tank/healers get Doom.

[Death of the Heavens] Is there a particular reason why Dooms go North instead of South?

This is just for simplification- having the Dooms "North" (towards Ser Guerrique) couples the Dooms to North/South positions.

That, in turn means that players can dodge based on whether they have Doom or not (Dooms dodge immediately, non-Dooms next), instead of adding a second layer of whether they're North or South.

[Meteors] Why caster LB2 instead of ranged LB2?

A caster LB2 can target a Meteor and hit the two adjacent Meteors. A ranged LB2 will need to be properly aimed to hit three Meteors.

[Thordan] What happens if you kill Thordan in this phase?

At the end of the next phase with Nidhogg and Hraesvelgr, Nidhogg's eyes threaten to take over Estinien again.

If Thordan was spared at the end of this phase, this is where Thordan jumps in to take the eyes and become Dragonking Thordan.

However, if you kill Thordan in this alternate timeline, Thordan isn't around to take the eyes and the party returns to a repeat of the Eyes phase except this time, Haurchefant isn't dead and the party is now missing Huarchefant's buff needed to damage the blue eye.


Troubleshooting

[Death of the Heavens] How did two players clip their Heavensflame AoE despite getting knocked back correctly?

They were simply too close to each other.

Heavensflame damage radius is 10 yalms, which is larger than the visual effects suggest.

The AoE size on the diagram is accurate.


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Final Fantasy XIV Elemental DC Raid Macros