Futures Rewritten (Ultimate)

This documentation is primarily for my static, and is not what PF does (in both Elemental and Mana).

You are welcome to take the ideas here for your own static if you so wish, but I will be updating this as we prog and find what strategies work for us.

BiS Notes

  • Use your i730 BiS.
  • Use the highest grade potions available.

Looking towards the future:

  • Futures Rewritten will not be outgeared until i860 gear is available in Patch 8.0.
  • Relic weapons (when they arrive) will have their substats capped at 393.

(Full-size image: English)

Markers

A number of mechanics are resolved using “coloured marker pairs”.

  • A1: MT + D3, B2: ST + D4, C3: H2 + D2, D4: H1 + D1

Furthermore, when the party needs to split into groups of four:

  • A1D4: Tanks + healers or MT-group, B2C3: DPS or ST-group.

XIVLauncher WaymarkPresetPlugin positions
{
  "Name":"FRU",
  "MapID":1006,
  "A":{"X":100.0,"Y":0.0,"Z":90.0,"ID":0,"Active":true},
  "B":{"X":110.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},
  "C":{"X":100.0,"Y":0.0,"Z":110.0,"ID":2,"Active":true},
  "D":{"X":90.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},
  "One":{"X":92.929,"Y":0.0,"Z":92.929,"ID":4,"Active":true},
  "Two":{"X":107.071,"Y":0.0,"Z":92.929,"ID":5,"Active":true},
  "Three":{"X":107.071,"Y":0.0,"Z":107.071,"ID":6,"Active":true},
  "Four":{"X":92.929,"Y":0.0,"Z":107.071,"ID":7,"Active":true}
}

Frequently Asked Questions

[Markers] Is there a particular reason the 1 marker is NW instead of NE?

Yes. Because melee want rear positionals, putting D1 and D2 at the boss's rear leads to the "MT group west, ST group east" split, or more specifically, everything from N to SW being the "MT group's" half.

The only way to get that and still give melee rear positionals is to split the arena between the West and East.

In FRU's case, many mechanics can be resolved based on either "ranged + melee" pairs (e.g: the crystals phase) or "tank/healer + DPS" pairs (e.g: Cyclonic Break), which leads to being able to assign mechanics based on coloured quadrants (e.g: the MT+D3 pair is responsible for the "red markers").

For other reasons, most other fights split the arena between the front and back, which leads to the 1 marker being on the NE instead.

[Damage Down] How strong is the damage down debuff in this fight?

There are actually two different Damage Down debuffs in this encounter, both of which lowers a player's damage by 90%.

  • Damage Down comes from getting hit by avoidable attacks.
  • Mark of Mortality comes from resolving stacks with less than the required number of players.

These damage downs also come from two separate debuffs, so they stack together for a combined 99% damage down!


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Final Fantasy XIV Elemental DC Raid Macros