Asphodelos: The Fourth Circle (Savage) - Part 2
PF uses Inumaru’s strat (essentially identical to the Idyllshire strat, except for Act 3), with the following modifications:
- Japanese parties will do Inumaru’s strat for Act3.
- English parties will do Xeno’s strat for Act 3.
- Curtain Call timings are flipped from Inumaru’s video:
- Tanks/Healers cut their tethers at 6 seconds remaining.
- DPS cut theirs at 11 seconds remaining.
English
English parties will do Xeno’s strat for Act 3.
―――《Act 1》―――――《Act 2 (Idyll)》――――
【T】Dark:NW → N or W → cw
D3 D4 Fire:mid → N or W → ccw
MT ST 【H】Dark:SE → S or E → cw
▲ Fire:mid → S or E → cw
D1 D2 【D】Aero:mid → N or W → cw
H1 H2 Fire:mid → S or E →
cw:D1234:ccw
―《Act 3 (Xeno)》――――――――――――――――
MT D3 【ST, H2】Bait kicks
ST ● H1【MTD1D2】Earthshakers #1
D1 H2【D3H1D4】Earthshakers #2
D2 D4
―《Act 4》―――――――――――――――――――
①【Water】Opposite thorn + 1 clockwise
【Dark】Own thorn + 1 clockwise
② Gather SW, go clockwise to resolve Dark AoEs
Dark tethered to N or NE cuts first
―《Finale》―――――――――――――――――――
D3 D1 ST H2
※ ● ※
D4 D2 MT H1
―《Curtain Call》――――――――――――――――
Move to cut at: DPS→11 sec T/H→6 sec
(Starting times:13/23/33/43)
Japanese translation
―《序幕》――――――――――――――――――――
D3 D4
MT ST
ボス
D1 D2
H1 H2
―《第二幕》―――――――――――――――――――
1番目にTダージャは北西、Hダージャは南東で切る
エアロガは北西、Dファイガ南東
DPSファイガ移動:時計回りD1D2D3D4反時計回り
―《第3幕 (ゼノおじ式)》――――――――――――――
MT D3 【ST, H2】キック誘導
ST ● H1【MTD1D2】シェイカー1回目
D1 H2【D3H1D4】シェイカー2回目
D2 D4
―《第四幕》―――――――――――――――――――
①【ウォタガ】対角塔の1つ時計回り側で切る
【ダージャ】自分の塔の時計回り側の塔を踏む
②【ダージャ処理】南西集合・時計回り
北/北東側からの線が1番目
―《終幕》――――――――――――――――――――
D3 D1 ST H2
※ ● ※
D4 D2 MT H1
―《カーテンコール》――――――――――――――
DPS:11秒で切りに行く T/H:6秒で切りに行く
(メモ:13/23/33/43)
Japanese
Japanese parties will do Inumaru’s strat for Act 3.
―《序幕》――――――――――――――――――――
D3 D4
MT ST
ボス
D1 D2
H1 H2
―《第二幕》―――――――――――――――――――
1番目にTダージャは北西、Hダージャは南東で切る
エアロガは北西、Dファイガ南東
DPSファイガ移動:時計回りD1D2D3D4反時計回り
―《第三幕(犬丸式)》―――――――――――――――
D3 D3 アースシェイカー誘導
H1 ● H1 → ST ST
H2 H2 D1 ● その他 ● D1
D4 D4 D2 D2
―《第四幕》―――――――――――――――――――
①【ウォタガ】対角塔の1つ時計回り側で切る
【ダージャ】自分の塔の時計回り側の塔を踏む
②【ダージャ処理】南西集合・時計回り
北/北東側からの線が1番目
―《終幕》――――――――――――――――――――
D3 D1 ST H2
※ ● ※
D4 D2 MT H1
―《カーテンコール》――――――――――――――
DPS:11秒で切りに行く T/H:6秒で切りに行く
(メモ:13/23/33/43)
English translation
―――《Act 1》―――――《Act 2 (Idyll)》――――
【T】Dark:NW → N or W → cw
D3 D4 Fire:mid → N or W → ccw
MT ST 【H】Dark:SE → S or E → cw
▲ Fire:mid → S or E → cw
D1 D2 【D】Aero:mid → N or W → cw
H1 H2 Fire:mid → S or E →
cw:D1234:ccw
―《Act 3 (Inumaru)》――――――――――――――
ST D3 【MT】Bait kicks
D1● MT H1 【STD1D2】Earthshakers
D2 H2 【H1H2D3D4】Towers
D4 ※ Flip E/W if baiting kick East
―《Act 4》―――――――――――――――――――
①【Water】Opposite thorn + 1 clockwise
【Dark】Own thorn + 1 clockwise
② Gather SW, go clockwise to resolve Dark AoEs
Dark tethered to N or NE cuts first
―《Finale》―――――――――――――――――――
D3 D1 ST H2
※ ● ※
D4 D2 MT H1
―《Curtain Call》――――――――――――――――
Move to cut at: DPS→11 sec T/H→6 sec
(Starting times:13/23/33/43)
Markers
1234
are for towersABCD
are for resolving fire stacks in Act 2 (they won’t line up with the thorns).
The markers also indicate the tether order for Act 4. Of note, 1234 overlap the white triangles on the floor.
XIVLauncher WaymarkPresetPlugin positions
{
"Name":"P4S P2",
"MapID":801,
"A":{"X":105.0,"Y":0.0,"Z":85.0,"ID":0,"Active":true},
"B":{"X":115.0,"Y":0.0,"Z":105.0,"ID":1,"Active":true},
"C":{"X":95.0,"Y":0.0,"Z":115.0,"ID":2,"Active":true},
"D":{"X":85.0,"Y":0.0,"Z":95.0,"ID":3,"Active":true},
"One":{"X":98.5,"Y":0.0,"Z":81.5,"ID":4,"Active":true},
"Two":{"X":118.5,"Y":0.0,"Z":98.5,"ID":5,"Active":true},
"Three":{"X":101.5,"Y":0.0,"Z":118.5,"ID":6,"Active":true},
"Four":{"X":81.5,"Y":0.0,"Z":101.5,"ID":7,"Active":true}
}
Act 2
Elemental uses the Idyllshire Act 2 strat.
To begin, the boss will telegraph two sets of tethers. Each set triggers two opposite towers, and two opposite AoEs.
Pay attention to which pair of towers get triggered first- that determines where the party moves.
N/S towers first | E/W towers first | |
---|---|---|
1. Break AoEs, break Dark tether
| ||
2. After baiting AoEs, everyone moves into position for the first set of mechanics.
| ||
3. First set of towers and fire stacks resolve. | ||
4. Everyone moves in for healing, then moves to prepare for the second set of mechanics:
Everyone rotates clockwise except the Fire Tank and the Fire DPS in the following priority: cw: D1 > D2 > D3 > D4 :ccw | ||
5. Second set of towers and fire stacks resolve. |
Act 3
Note that English and Japanese groups will do different Act 3 strats.
- English groups will use Xeno’s Act 3.
- Tanks/Melee and Healers/Ranged alternate taking towers + Earthshakers.
- Japanese groups will use Inumaru’s Act 3.
- Tanks/Melee take all Earthshakers. Healers/Ranged take all towers.
Timeline
(Credit: u/Syldris)