Containment Bay S1T7 (Extreme)
An up-to-date reference would be Nukemaru’s guide:
English
■2x stacks ■ Green + purple spread
MT ↑↑↑↑↑↑
H+ST▲DPS ▲
■ Adds phase D1 MT(P)ST D2
MT→Big ST→Small H1 H2
Kill: SBSSBS D3 D4
■ Towers
With colour buffs:West→T/H East→DPS
Without buffs:West→MT East→ST
■ Tethers:Take green tethers, stack top-left
■ Da'at spread ■ Earthshakers
←D1 D2→ West→Healer
←MT ST→ East→DPS
←H1 H2→
←D3 D4→
Japanese
■2連頭割り ■緑と紫マーカー散開
MT ↑↑↑↑↑↑
H+ST▲DPS ▲
■雑魚フェーズ D1 MT 紫 ST D2
MT→大 ST→小 H1 H2
小大小小大小 D3 D4
■ 塔処理優先
バフある時:西→T/H 東→DPS
ノーバフ時:西→MT 東→ST
■ 緑線処理:線取って左上に集合
■ダアト散開 ■ アースセイカー
←D1 D2→ 西→ヒーラー
←MT ST→ 東→DPS
←H1 H2→
←D3 D4→
Markers
The B
and C
markers were used for Earthshakers as they are proximity damage in Sephirot EX.
Earthshakers have been changed in the Unreal version of the fight, and are not proximity damage.
A
: Party stack at the start of the triple-knockback sequence.B
: DPS Earthshaker (not really needed for Unreal)C
: Healer Earthshaker (not really needed for Unreal)1
: Green players stack (with tethers).2
: Orange players stack.
XIVLauncher WaymarkPresetPlugin positions
{
"Name":"Sephirot EX",
"MapID":135,
"A":{"X":0.0,"Y":0.074,"Z":-9.75,"ID":0,"Active":true},
"B":{"X":16.0,"Y":0.052,"Z":9.0,"ID":1,"Active":true},
"C":{"X":-16.0,"Y":0.052,"Z":9.0,"ID":2,"Active":true},
"D":{"X":0.0,"Y":0.0,"Z":0.0,"ID":3,"Active":false},
"One":{"X":-5.35,"Y":0.052,"Z":-17.5,"ID":4,"Active":true},
"Two":{"X":5.35,"Y":0.052,"Z":-17.5,"ID":5,"Active":true},
"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},
"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}
}